Monthly Archive for February, 2009

Novel update: Day 8 of 23

14,631 words out of a projected 55,000

The first fifty pages of the new novel are now complete. By coincidence, those first fifty pages exactly comprise the first five chapters.

Well, six chapters if you count the two page “Chapter Four And A Half” stuck in there.

I’ve revised my projected final length down slightly because I took the time to redo my outline. I filled in some of the blank spaces in it and condensed some areas where I thought I would need additional material but have decided I don’t. The new projection is 22 chapters, 55,000 words, 193 typewritten pages (double-spaced). This puts me over a quarter of the way done.

My required daily output is up slightly; I now need 2,691 words a day to stay on pace. Still doable. Especially because where I’ve been the past few days is that nebulous chunk in the middle of the original outline where I had nothing but blank space. The next couple days will still be relatively unexplored territory, but by the middle of next week I’ll start building toward my climax, and that area is mapped out in great detail. That will speed up my pace considerably.

With the first 50 pages done, I’m looking for some folks who want to start on the critique phase. If you’d like to read the first five chapters of Go To Hell, and are willing to provide brutal feedback, drop me a line.

Finally, here’s the full pitch for the book:

Not only is there life after death, there is employment.

When high school senior, football star, and all around douchebag Ryan Harper is accidentally killed, the man he thought was a talent scout hands him a card: “Go to Hell, go directly to Hell, do not pass Go, do not collect $200.00.”

Once there, he is offered a fascinating opportunity: instead of burning down below, he can opt to join a new employment program they’re launching to compete with the whole “guardian angel” thing. He tentatively agrees, and wakes up in a new body, transferred to a new school, and with his first assignment: just stay close to his new classmate Amanda. That’s all he has to do, just stay close and let things happen naturally.

However, as he fends off bullies who make his new life as difficult as he made other kids’ before, deals with a bunch of goth kids who fawn all over him when he drops a pamphlet entitled “So You’re Dead, Now What?” near them accidentally, and faces the unintended consequences of a budding romance with his assignment, he discovers that he might just be along the wrong career path. Only Heaven, and a few lucky Community Chest cards, can save him now.

Those who want to follow my progress obsessively (along with lots of side comments and time-wastage otherwise), follow my Twitter feed. Otherwise, I’ll probably update again on Monday or Tuesday, by which time I should have something to talk about.

Requiem for a LiveJournal Community. (or, RIP scans_daily)

(This post is expanded from my recent comments on Tom Smith’s LiveJournal.)

Friends, readers, intertubes, lend me your eyes.
I come to bury scans_daily, not to praise it.

Late last night, one of the most prolific communities on LiveJournal, known as “scans_daily,” finally had the plug pulled on it due to copyright complaints by parties unknown. (Or, if rumors are to be believed, well known.)

For those who have never heard of the group, its main purpose was the reproduction of scans of comics, both new and old. It was a “community” in the true sense of the word, not just as a term used to refer to journals maintained by groups instead of individuals. They were as close-knit as any community I’ve ever known, even if they were also a regular source of internet flame war bullshit and regular does of “crotch panic.”

I’m certain there are hundreds of examples that can be held up of people who went out and bought a particular comic because of what they saw in scans_daily. Yes, I will be the first to agree that it was probably one of the best promotional tools out there for what is, and sadly has been for as long as I can remember, a struggling industry. With scans_daily, lots of little books (and a few big ones) were exposed to thousands of willing eyes.

Yes, most of the people on scans_daily were overly critical, to the point of seeming as if they never liked anything, but they provided what any creative industry needs. Comment, critique, and debate flourished there, and that is what creative industries need to thrive. And, yes, they did provide what amounts to promotion for a lot of books.

There was one major problem with what scans_daily was doing. It was illegal.

Horribly illegal.

The reproduction of large amounts of someone else’s work, even if it’s supposedly for “criticism,” is still copyright infringement. And for those of you who are screaming “fair use” at your screens right now, you’ve never read the Digital Millennium Copyright Act. There are no fair use exceptions any more. Any reproduction without the blessing of the copyright holder is out and out illegal.

Does that mean that what scans_daily was doing was wrong? Not necessarily. “Illegal” does not always mean “wrong” any more than “legal” always means “right.” Maybe the sheer scope of what they were doing pushed them over the line quite often, but there was a lot of good that came about from what they did as well.

However, in the words of the Bard (which I so mercilessly butchered at the top of this article), “the evil that men do lives on after them. The good is oft interred with their bones.”

So let it be with scans_daily.

For the record, all this is coming from someone who is as aggressive in protecting his copyrights as the writer who (if rumor proves to be true) filed the notice that finally shut down the group. I’ll be the first to fire off a DMCA letter when needed, and once had an entire discussion group at one website dedicated to what an asshole I was over copyright complaints. I am a copyright nazi, but even I can see the value of what scans_daily was doing. It’s just that what they were doing was, in one word, illegal.

If anything should be learned from scans_daily, it’s that maybe the publishers ought to adopt its model for their own. If every publisher were to put, say, the first five pages of every book out online every month (especially if they were to do it just before solicitation time), they would probably sell a lot more of certain titles. But it needs to be something they do of their own volition, not something done by a group of right-hearted and wrong-headed individuals.

Sic transit gloria interneti. Scans_daily is dead. Maybe someone, especially someone at one of the struggling small publishers, will look at what they did and take some lessons from the good things they managed. Maybe their wrongdoing will inspire a revolution that will forever change the face of a medium like the original, much-lamented Napster did ten years ago.

Every revolution needs a tipping point (and, if you believe Emma Goldman, dancing, too). This might just be it. Maybe we’ll see something similar to scans_daily come about not only sanctioned by, but maintained by, creators and publishers to promote their work. It’s a nice dream.

Cry havoc and let slip the dogs of war.

© 2009 2,000 Monkeys With Typewriters, LLC

Coming up for air from the next novel

Back on the 15th, I announced that I was setting out to write a new YA novel from the ground up in 28 days.

As those of you who follow me on Twitter know, things didn’t work out as planned. The more I wrote, the more I hated my story, hated my characters, and just hated the whole project in its entirety.

Five days in, with only 2,200 words under my belt, I flushed the whole thing and started over.

I took an old concept of mine I’d been struggling with for 18 years now and recast it as a YA novel. Oddly, after just one chapter everything started to fall into place. Using a teen protagonist really made the story click, especially because the naivete that I required in my anti-hero at the start of the story made more sense when dealing with a 17 year old instead of a 27 or 37 year old, as I had originally envisioned it. Also, moving most of the action into a high school opened up whole new story possibilities.

After finishing the first chapter, something I had never managed to do with this concept in my previous attempts, I went and blocked out an outline for a projected 50,000 word manuscript. To my incredible surprise, while I didn’t manage to make everything slide into place perfectly, the first three and last 11 chapters fit well. This basic framework left me with only about 20,000 of 50,000 words where I would have to “wing it,” seeing where the plot took me. I wrote onward.

As of this morning, I’m in the middle of Chapter 5. I managed to block out an additional three chapter section of outline floating somewhere in the near future of the story, which could either be joined to or separated from the last 11 depending upon story needs. New characters and avenues of story are opening themselves up to me. It seems like this one is going to work.

So, here’s how the numbers break down for the curious.

12,095 out of 57,500 words (21%)

12,095 words under my belt. My outline actually projects 57,500 words, although that could possibly shrink to 55,000 or 52,500. Or grow slightly if I keep writing longer chapters like the last one turned out to be.

My deadline is March 15th, although I’d really like to ship it on the 12th or 13th. If I give myself the full term (meaning I E-Mail a copy on the 15th and ship the boxed manuscript the next day), that gives me 17 days to finish the book.

That comes out to an average of 2,670 words per day from here to the end.

This is eminently doable; yesterday I managed to write 3,591 words, although the last thousand needed to be pounded out of my head with a metaphoric sledgehammer.

I think I can keep up this pace. Hell, I’m pretty sure I can. Back in NaNoWriMo 2006 (which resulted in the first draft of “Mall Bats”) I used to be able to pound out 1,700 words in what was then my dedicated “writing time” of 10 PM to 1 AM. There’s no reason why I shouldn’t be able to do 2,700 consistently spread out over the space of a 16 hour day.

I’m going to make it to the finish line.

For those who are curious, the title of the new novel is “Go To Hell.” The tagline is “not only is there life after death, there is employment!” I’ll probably start looking for readers and critiquers around chapter 7 this weekend, so if you’re interested in helping out by proofreading and tearing this thing apart otherwise, please drop me a line.

Any jobs for people who can actually COUNT?

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Separated at Birth?

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Bobby Jindal… and Marshall Applewhite?

A great argument for building a nationwide high speed rail network

There is a logical reason for our putting a nationwide high speed rail network in place, and I’m surprised that no one has brought it up. It’s a logical argument, it’s specifically called for in the Constitution, and it would be a great way to help pay for the network and help subsidize costs for travelers as an incentive to use it.

Build the network as a series of “post roads.”

The Constitution specifically empowers Congress to build Post Offices and Post Roads, and it’s safe to assume that the definition of “roads” as envisioned in 1787 can be extended to railroads today. This would allow the network to stand up to “strict constructionist” scrutiny when the Regressive Party argues against it on the floors of Congress and tries to fight it in the courts. Just dedicate a portion of each train to carrying mail and other packages from the US Postal Service, much as trains were used for regularly before air travel became ubiquitous.

How would this benefit everyone?

(1) It is cheaper, by mile, to move freight by train than it is by either overland trucks or via air. First-class mail, parcel post, and media mail could easily be moved very efficiently via a high speed rail network from point to point for a fraction of what it’s moved now. True, it would take 15-20 hours to move across country (if we can get an average of about 200 mph per train) as opposed to 6 via air so Express Mail would still probably go by air, but the overwhelming majority of the mail could be moved either almost as quickly or even more quickly from point A to point B along the way using high speed rail.

(2) Because it’s cheaper to haul by rail, this would lower the USPS’s hauling costs, helping to keep the price of postage from rising at its current, ridiculous, annual rates. In fact….

(3) We could charge the USPS a premium for shipping mail on the high speed rail lines, but still less than what they’re paying now to haul it over land or fly it, to help subsidize the cost of passenger travel on the line. In fact, since the high speed rail lines would technically be post roads, we might be able to defray almost ALL of the operational costs for the trains through postage, and charge relatively next to nothing for passengers. That would encourage more use of the rails, which would decrease fuel use by passenger vehicles and planes, which would have the added benefit of helping wean us off the teat of Saudi Arabia.

It’s such a logical argument, it’s no surprise no one in government has picked up on it yet.

The need for SOYA (Slightly Older Than Young Adult) fiction.

the-need-for-soya-slightly-older-than-young-adult-fiction

Remember the Harry Potter phenomenon, and how it hooked a generation of kids on reading?

Well, that started twelve years ago. (Feeling old yet?)

That means that kids who started reading Harry Potter at age 11 (the age of the main characters when introduced) when the first book came out are now 23.

What is there for them to read?

Of course, they could always resort to the same YA novels they grew up reading, but the publishers mainly aim YA’s at kids 11 to 18, so it won’t be long before they outgrow most of those books.

There’s “adult” fiction, but most of that today is written by a small group of consistently best-selling authors who tend to be 20 or more years their senior.

Have we raised a generation of readers, only to watch most of them fall into a donut hole that the publishing world has created inadvertantly?

Now is the time, as the Potterkinder grow into twenty-somethings, for publishers to start marketing fiction aimed at people in their early to mid twenties, the slip kids falling between generation Y and generation Z, who are slowly creeping up on the YA market themselves in a couple of years.

Call it SOYA, Slightly Older Than Young Adult. Protagonists in their 20′s as they go on to deal with the real world after college. Find a few gifted writers in their 20′s and 30′s to spearhead the movement, or find older authors who really remember their early adulthood (not YOUNG adulthood) to help get the genre kick-started.

I know no editors or publishers read this blog (hell, if we want to be pedantic, NO ONE reads this blog), but if it should stumble into the right hands by accident, please consider my recommendation. The audience you built not so long ago will thank you for the chance to stick around.

Quisp: Why It Sucks

(Crossposted from Why They Suck)

I love Quisp. It’s one of my favorite breakfast cereals. Picture Captain Crunch if it didn’t have those little jagged barbs of sugar crystals that tear your mouth into a bloody mess as you try to eat it. It’s rather yum.

However, just because I love something does not mean it doesn’t suck, and it’s time I gave Quisp its due. There are several reasons, in fact, why this delicious source of crispy goodness, part of this nutritious breakfast, falls into the trap of suck.

1. The box.

This is the back of a box of Quisp:

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Yeah, it’s a stupid cartoon full of bad puns. Amusing enough. And it says to go to quisp.com for the end of the story and other fun stuff.

So, I went to quisp.com:

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That’s it. No continuation of the bad puns, no cool stuff. It just redirects to a little blub at Quaker Oats’ main page.

Maybe this is because this is the same fucking box back they’ve had for Quisp for over three fucking years. And it’s not that I keep buying three year old boxes of Quisp, either. The box I just finished this morning had a sell-by of September, 2009. They just can’t be bothered to update the packaging.

Maybe they did a huge box run in 2005 and are still working their way through it in 2009. That’s possible, because of the second reason why Quisp sucks:

2. You can’t find it any fucking place.

Well, that’s not techincally true. You can buy Quisp in your local store… if you can find it. Quisp seems to magically appear and disappear on store shelves. I’ve checked stores everywhere I’ve travelled and I have never found one that had Quisp on a consistent basis. Not even at Wegman’s, where they have every fucking thing.

This isn’t like Franken Berry, which you can only find in most stores in the month of October, either. There is no rhyme nor reason as to why Quisp shows up where it does when it does. It just pops up without warning, like a Herpes outbreak. And when it does, you need to grab it before it disappears, usually at the end of the week.

If you’re curious, we picked up this most recent box at Tops in Olean, NY. Don’t bother going there now, they won’t have it now because they had it two weeks ago.

Of course, you could always buy it online. There is a link to get it at the page formerly known as quisp.com, as you may be able to see in the image above. There’s one major problem with that. We paid $2.50 for this box. Most store brands in similarly sized boxes can be had for $2.00, and most name brands in a 9 oz. box go for $3.00 or $3.50. So go to the online store….

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WHAT KIND OF FUCKERY IS THIS?! A 112% markup just for buying online? Even before shipping and handling? Hey, Quisp, you can shove your propeller beanie up your metaphor if you think I’m going to pay more than five bucks for a box of fucking cereal. I don’t even pay $5.00 a box to buy Franken Berry during the off season. Bite me.

3. Quisp was once known under a different name.

In the 1980′s, since sales of Quisp seemed to be stagnant (perhaps because you couldn’t fucking find it anywhere when you want it?) they reused its formula for something they thought would sell:

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I rest my case.

Giant Nerd Battle Royale: The Starship Enterprise Vs. Space Battleship Yamato!

Somewhere, out in deep space, the Starship Enterprise, NCC-1701-D, is patrolling a sector, keeping the Universe safe for what passes for democracy in the 24th Century. Suddenly, Lt. Worf speaks up. Sensors have detected an unidentified ship directly ahead. Captain Picard calls battle stations, that annoying red alert klaxon sounds, and for no good reason the entire bridge is flooded with dramatic mood lighting. The Captain tells Worf to punch it up on the video panel.

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Last Christmas Eve, I found myself dragged into a nerd debate. While most of our friends discussed their recent parenthood and similar trials, three of us huddled around a dining-room table and discussed the sci-fi we grew up with and entered adulthood with. Of course, we all loved Star Trek, and a lot of talk centered around it, but then the topic of Star Blazers and its original form, Uchuu Senkan Yamato came up. Eventually, we started a full-bore geek out “hoodwin” of which ship would prevail in battle: The Starship Enterprise, or Earth Defense Force Ship Argo.

Finally, in a vain attempt to avoid working on a novel I agreed to write but am finding myself hating every step of the way, I set out to discern just which ship would prevail in battle. And my conclusion surprised me.

Before I go any further, may the hardcore anime fans forgive me for using the American names throughout this piece, but it’s how I remember the show the best. Also, fans of the original series of Star Trek will need to forgive me for using the Enterprise-D, but I do so because of all the ships to bear the name, it’s the best documented “canonically.”

To start let’s look at the size of the two ships.

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According to the “Star Trek: The Next Generation Technical Manual” the USS Enterprise NCC-1701D is 642.5 meters long. (For this image I rounded it up to 643, so sue me.) We have to assume that the Argo is the same size as the original Japanese Battleship Yamato, from which it is supposed to be constructed. That would put it at 263 meters long, less than half the length of the Enterprise. While my first impression of each ship would have had the Argo completely dwarfed by the giant floating hotel that is the Enterprise-D, the two aren’t that mismatched. However, the smaller size does make the Argo a slightly smaller target and a lot more mobile, so evasive tactics should help it.

For the sake of argument, let’s assume that each ship goes into the encounter knowing that the other is hostile for some reason. I really don’t believe that Captains Picard and Avatar (or Wildstar, for that matter) would just enter the fray with guns blazing without talking to the other, but since this is a giant geek-out battle, we’ll take hostility as read. The first question becomes, who can get in the first shot?

We know from the Comet Empire series that the maximum range on the Argo’s shock cannons started out at 7.5 megameters, or 7,500 kilometers, but that they were eventually upgraded to a 10 megameter (10,000 km) range. According to the “Technical Manual,” the Enterprise-D’s phaser range, however, is 300,000 km. This means that the Enterprise can start firing on the Argo much sooner than the Argo can fight back, and since Lt. Worf seems to miss a lot less often than the Gamilons do when he shoots, we can safely assume that the first three shots will take out the Argo’s main guns in short order. It’s also safe to say that the ship’s side-mounted pulse lasers will also get knocked out, but Worf probably wouldn’t bother, since in the episode “The Outrageous Okana,” Riker informs us that mere lasers wouldn’t even cut through the Enterprise’s navigational deflectors, let alone the main shields, so the lasers are useless. Also, any missiles that the Argo decided to launch would most likely be shot down in short order by the Enterprise’s phasers.

However, since the Argo has the miraculous “space warp” ability to suddenly jump from one place to another quickly, albeit with a shitload of preparation during which it’s supposedly helpless, let’s cut the Argo a break here. Let’s assume that the initial encounter between the two ships comes as the Argo is coming out of a warp, dropping them 5,000 km away from the Enterprise. This gives them an equal chance at first shot. Surely this gives the Argo the advantage, right?

No. We’ve seen from experience that Picard is very quick to react, and as soon as the Argo starts coming out of its warp, before it can recover and react, he will order a red alert and throw his shields up. We saw from the Comet Empire series that the shock cannons of the Earth Defense Force Flagship Andromeda, which were supposed to be more powerful than the Argo, couldn’t do crap against the energy shields around the top of the Comet Empire fortress Gatlantis. Thus, the Argo could keep pounding away for several minutes with its shock cannons, and the Enterprise’s shields would hold up.

Finally, in all desperation, the Argo starts to power up its Wave Motion Gun. This proved tricky for me to account for in this scenario, because the only answer for “how powerful is the Wave Motion Gun” seems to be either “really fucking powerful” or “just as powerful as we need.” However, the Wave Motion Gun has four fatal drawbacks.

First, the Gun fires pure energy. The Enterprise’s shields do wonders with dispersing energy. In fact, the Enterprise-D’s shields withstood the accidental self destruct of the USS Yamato (foreshadowing?) in the episode “Contagion.” The Tech manual claims that the self-destructive force of a Galaxy Class starship is equivalent to 10,000,000,000,000,000 joules, or one and a half shitloads of energy as I like to think about it. Odds are that if the Enterprise’s shields could stand up to this, they should be able to stand up to the Wave Motion Gun with only minor structural damage to the ship and all the shield generators being burned out. That, however, is the Argo’s best case scenario because of the other drawbacks.

Two, to aim the Gun, you have to point the ship right at what you are shooting at. Inability to aim the Gun autonomously means that the Enterprise can simply swing around and dive under or over the Argo, or at least keep moving, preventing the crew from aiming the Gun properly.

Third, the Gun seems to always require at least a ten second countdown, not to mention the time it takes to channel all of the engine’s energy into the Gun itself. This would allow LaForge, Wesley, Ro, or Ensign Huxtable more than enough time to move the ship out of the way before the gun fires. Whether or not Deanna could do it if she were at helm, seeing as how she crashed the ship twice, is debatable.

Fourth, the Gun seems really vulnerable to stuff going down its barrel. In the “Quest For Iscandar” series, the ship is almost destroyed by a drill missile burrowing its way down the Gun’s barrel, and in the “Comet Empire,” simply having one of Desslok’s mines in front of the barrel prevents the Argo from firing. (Sandor actually says “If we fire the gun now, we’ll blow up the ship!”) So, if Picard has half a brain in his head, as the Gun starts powering up, he’ll tell Worf to fire a photon torpedo down that big gaping hole in the front of the Argo. Boom. No more Wave Motion Gun, and likely no more Argo.

So, then the question becomes “can the Argo run away?” If the ship can survive the battle long enough to perform a Space Warp, and wasn’t too badly damaged to make a warp, the odds are they can. In “Quest For Iscandar” the Argo managed to travel 296,000 light years in under one year, meaning that their average speed was more than 296,000 times the speed of light. That includes stopping for battles, resupply missions, for Homer to try to swim home, and for Conroy to use the bathroom. The Enterprise’s normal cruising speed is Warp 6, or (according to the Technical Manual) 352 times the speed of light. This means that at normal cruising speed, the Enterprise would need 841 years to make the same trip. Even at Warp 9, the trip would take the Enterprise 195 years. Things level out somewhat at Warp 9.9999, where the Enterprise would be able to make the Iscandar trip in 542 days, but not only would they still be unable to catch up with the Argo, LaForge would never be able to sustain that kind of speed for more than a few minutes. Thus, the Argo escapes, and lives to fight another day.

Unless the Traveler or Q is aboard…but that’s another episode.

Just in case….

As “Queen Victoria” readers can see, I’ve decided to take on Wikipedia this week. Or, more specifically, the kind of people who make Wikipedia the unforgiving place it tends to be.

This morning, someone edited the strip’s Wikipedia page to include today’s (2/17/09) strip. Since the Powers That Wannabe at Wikipedia seem to get their jollies in deleting pages about the strip and myself as not notable let me say two things right now.

First, although I am myself what some would call a copyright nazi and aggressively protect my works, let me make it clear that I consider low-resolution reproductions of individual strips of mine for encyclopedic purposes to be fair use, and do not object to a few sample strips being included on Wikipedia, Comixpedia, or similar “pedia” pages.

For those who don’t want to accept that I’ll consider small reproductions for encyclopedic reference sites as fair use on its face, who need further permission, written permission may be obtained for individual sites to use up to three strips, scaled down to no wider than 458 pixels (the size my strips that got uploaded to Wikipedia are, if you want to know where I got the number), by writing to:

Reprint permissions
2,000 Monkeys With Typewriters, LLC
Post Office Box 543
Somers Point, NJ 08244

Second, just in case Wikipedia should decide to have a snit and deem Her Maj to once again be “Not Notable,” I have archived her article as it existed this morning at this link. This way, Wikipedia or other-pedia users can use it to restore the article from scratch as needed.